skyrim mod serana dialogue addon

If Serana isn't close to you yet, you won't hear any MQ commentary at all. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! - Added in an option to equip Serana's default outfit again in the Serana Outfit Menu. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. Note: This does not mean that SDA's Serana is being rewritten to be vanilla+. - Radiant Greets (For each of the inns in Skyrim), - Serana now drinks blood potions from her inventory every 24 hours or so. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. Addition of 'follow distance' config feature (disabled for now, as lines have not yet been voiced. - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). If you have more questions or would like to know more, please visit my website! She will have radiant conversations with barkeeps and order drinks for herself. If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. - Note: As for Serana moving in with the player to someplace once they get married, that's still on the drawing board and I'm still planning how I'll implement that, at least on a technical level, as it is a bit of a technical hurdle. - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. - Revoiced reactions to lockpicking objects. I felt in vanilla, that conversation was cut short. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. A patch will be uploaded to the SDA Patch Hub to re-enable this dialogue for those who want this gameplay feature back. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. Travel out of Solstheim and go back to Skyrim. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. This allows her to converse with the player better when she needs to. - Disabled radiant lovemaking from occurring during Kindred Judgment. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. - (Vampire Only Side) Serana will no longer greet you right after starting "Chasing Echoes"- she should do it outside now. Now it shouldn't be delayed. - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. - The disclaimer message has been changed to a small notification on the top left of the screen. Ah, e pu anche (udite, udite!) - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. I mean, why wouldn't Serana, a mage, have more to say about this place? - Serana NPC scenes should not occur anymore when Serana is talking with another NPC. Sneeze/Yawn toggle is now only available she's become cured. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. - Disabled old recap dialogue to help reduce VA overlap. NOTE: This dialogue really is just for a role-play purpose. - Script fixes for SDA Player Background Dialogue (some didn't correctly set the quest stage), - Marked Ysolda as essential as I need her alive for the Bannered Mare quest, - Improvements to Lockpick Commentary Script, - Fixes with Radiant Commentary for DG Quests (both sides). I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. Fully voiced from parts of her existing dialogue. When both FG and OStim are installed, OStim takes precedence. This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). - A Serana gift-giving feature, which different responses for her depending on the type of gift. - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! Credits: - rxkx22's Seranaholic mod for the screenshot- Yinkle for the SL patch- Xiderpunk and Ashal for giving permission to use their animation frameworks, as well as Xider for invaluable help with writing the FG detection code and helping me troubleshoot- For all the users in various Discords and the Nexus forums for helping me out with troubleshooting and coding concerns- GuerillaTech for pointing grammar/punctuation/inconsistency errors out for the subtitle fixes- Netherworks and EnaiSiaion for giving me permission to use and tweak their mod assets for SDA patches- Bethesda for making such an amazing game- Kerstyn Unger for lending such an amazing voice to help out with this project. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. - Fixed some backend problems with the SDA Injured Dialogue. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. - New Radiant dialogue. It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. 1.0 RELEASE! PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. - Final Serana Romance quest to end Serana's Romance questline. - Redone the code of the Haunted House quest commentary, so that there now aren't any compatibility issues with other mods which edit the same quest. Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. ", or "What's on Your Mind? Just speak to Serana (as long as you know the spell) and you can teach it to her right away. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. radiant conversation among others). It should pop up now for those who have finished the Main Quest. Seeing that the implementation has changed, this quest record serves no purpose. Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. When she joins up with the player again after "Bloodlines", after about a week she will start to open up to the player and become friendlier (a new game, or save before Bloodlines is completed required for the timer to take effect). Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. 2. - Created an optional patch for the Lustmord Armor mod. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. 1.) It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. Removed Laura Bailey lines that were only subtitles and didn't have audio. - It is important to note that these quests are optional, and do have different outcomes. - Improved other dialogue conditions for Companions quest commentary. This DOES NOT do anything like dismiss her.

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skyrim mod serana dialogue addon

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