hoi4 strategic bombers worth it
In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. Different missions are available for different plane types. None of the plane's attributes have an influence on the effectiveness of anti-air. I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. Air wings can be assigned to various missions. And if the plane is from air base, it does damage equal to the one fifth of plane's naval attack value. Destroys enemy trains and supply trucks. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. Heavy tanks are much more expensive than Medium Tanks, and suffer from very harsh combat penalties in many terrain types. Note this is different from mission-specific modifiers like Air Superiority Mission Efficiency described below. Espaol - Latinoamrica (Spanish - Latin America), https://en.wikipedia.org/wiki/Strategic_bomber#Interwar/World_War_II. Does this modifier work ? I meant that the doctrine reduces night bombing penalty by 50% (or is at least supposed to reduce it). Additionally, the divisional AA (again using the divisions' average) has a 7%[10] chance to shoot down a portion of the attacking planes. To gather intel% on the industry/army/air of the country, the Scout planes can be assigned to any air zone and build up the intel bonus (to the intel tabs) over time. ac valhalla asgard choices thor tyr or freyja, 25 Febbraio 2023 , 25 Febbraio 2023 Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. Air superiority. The reinforcement level of an air wing represents the amount of planes an air wing has at full strength. The details pane of that window provides numbers across a long time frame. Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. Strats can completely cripple the enemy, but requires a lot of IC. Up to -35% defense/breakthrough to enemy divisions. Only worth it if you already have air superiority and sufficient CAS. 90% -> 99%. Air wings have a base 4% chance to detect or find an enemy fleet. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. bombing results are fairly noisy. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. All of their airfields became overcrowded (because they were wrecked) and their civilian factories were flattened so they couldn't repair them as quickly as I bombed them. Only do this if you have plenty of fuel, when not at war. Divisional anti-air (AA) weapons reduce the damage from CAS. Eventually, this will cause enemy units to have insufficient supply and suffer from attrition. Try to capture an enemy air base as quickly as possible, so that the player can redeploy some fighters and CAS there. Or if you just love roleplaying with night bombings then yes!!! Since many of the conditions during play are dynamic, wings may fly different missions at different types, producing multiple types of results. However, different models of plane within the same type (e.g. Wings with this mission will fight and disrupt any enemy air wings operating in the area. Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. At the same time I will be talking a bit about the historical development of the strategic bomber concept.The other part of the series is a Let's Play of \"War in the West\", where we explore target selection and the findings of the Untied States Strategic Bombing Survey. You underestimate AI Tibet's power. CAS planes. The actual amount is a random value up to that portion (i.e. The situation is quite different if naval strikes are combined with an attack by warships (including submarines). on average half as much) but at least one plane always gets shot down. What is better: large or small divisions? In contrast to other state-wide buildings, air bases are located in a specific province (which is fixed per state) and control of this province determines who can use the air base. Once the American airforce is decimated, send in thousands of strat bombers. CAS provide an attack bonus which boosts the stats of friendly units in the combat. They are still devastating in multiplayer once you get enough of them. Can we apply the medium tank templates to light tanks?If we can,how much will they be effective? Cripple that economy. If your target is beyond CAS range, then you can have 10K CAS and theyre useless. All air stuff is worthless except heavy fighters. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. AA inside divisions can reduce this penalty. The effective and hard cap that scout planes can contribute to intel are. in the air region without regard to the number of air wings present. Air superiority is provided by planes actively performing their mission and depends on their type as well. Close Air Support planes are designed to provide support in land combat. Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber. Enabling pilot exercises will disable all other missions. Wings with this Jump to navigation Jump to search. They are state-wide buildings, which may be constructed or repaired at the Construction screen. For example, with 60% air superiority the enemy will suffer a 7% penalty to defense and breakthrough. Pushing with infantry and CAS often works against a weak enemy. Only NAV2 and NAV3 have a sufficiently high naval attack value to sink troops convoys. It costs 5 army xp to add or remove a batallion, and 10 army xp for a support company. If yes, then what's the point in picking the day bombing branch unless you really. A wing with more planes than can join its highest priority battle can split to join multiple battles. In addition, combat width, reliability and support companies are discussed in detail. Overwhelming firepower (Overwhelming Firepower). The maximum allowed CAS in the battle is adjusted by the type of terrain in the province where the land battle takes place (see the "enemy air superiority" column). The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. The CAS frontage of a battle can be filled by planes from multiple friendly wings. Damage will reduce the capacity the base can hold until repaired. I didn't know they targeted Airbases first. You miss 'em when you don't have them, especially multiplayer. From Hearts of Iron 4 Wiki. All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. Is this true? 10% penalty with full battlefield support doctrine becomes 13% [10% * (1+30%)]). These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines. The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. The stats of a unit are displayed when editing a unit in the template designer, and the current stats of a division in the field can be inspected by clicking on their icon. Moving to an allied or enemy province in bad weather or bad terrain. By that point, every plane they had suffered a 100% overcrowded airfield penalty, and all of their units suffered from attrition. Naval bases are located within provinces on land, therefore, port strikes can only take place in a region which covers land. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. Since intel is are not that good, don't bother building them. Massed naval bombers will annihilate anything small that doesn't have sufficient air cover, and synergize really, really well with radar. Press question mark to learn the rest of the keyboard shortcuts. Jet Fighters can perform Air Superiority and Interception air missions, Jet Tactical Bombers can perform Close Air Support, Strategic Bombing, and Port Strike air missions, and Jet Strategic Bombers can perform Strategic Bombing air missions, as well as being able to drop nuclear bombs. The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. Deploying more planes can offset reduced mission efficiency to an extent, but basing planes closer to the center of the strategic region or using planes with longer range may be more efficient. . Strats can completely cripple the enemy, but requires a lot of IC. Each plane assigned to the attack rolls to hit a target. This item will only be visible in searches to you, your friends, and admins. They can perform Close Air Support, Strategic Bombing, Naval Strike, and Port Strike air missions. An air wing may be created only if there are sufficient planes and service manpower available. Questions, Paradox An ace can increase the amount of attacks, while weather might decrease it (stacking multiplicatively). Excess breakthrough is useless, but luckily breakthrough is a cheap stat. Especially important in Multiplayer where front lines have many units in them. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. Create an account to follow your favorite communities and start taking part in conversations. The aircraft are divided into three different types of airframes: light, medium, and heavy, as well as their jet counterparts. 3. If an air wing is disbanded, all of the planes will return to the equipment stockpile and will be available for deployment to other air wings. Are signal company and recon company worth it? They get attacked by 91 CAS planes every 8[12] hours. mission can prioritize the type of target (such as airbases, radar installations, forts, infrastructure, etc.) 1 reply 0 retweets 3 likes. Situational (if you need lots of PP): State Serves the Military (Fascist). Air wings are a group of planes forming an air unit attached to an air base. This item will only be visible to you, admins, and anyone marked as a creator. Lovenought 6 yr. ago. I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. Read the rules though as they are often banned. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). This page was last edited on 21 February 2023, at 12:35. Breakthrough only needs to be as high as enemy soft attack (per combat width). I didn't know they targeted Airbases first. Like their lighter counterparts, Heavy Fighters can perform Air Superiority and Interception air missions. Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. I will not bother to strat bomb an area that I know I can break and take quickly. That's really useful information. The only times they shine is if you allow the Allies and Soviet Union to fully mobilize against you as an Axis powerbut people around here have an extreme aversion to mid-war scenarios where the game actually presents something that offers more resistance than a dried-up old rubber band. Heavy tanks are similar to mediums, but have low speed, the same armor and higher breakthrough, but very high base cost. Interactive corporate website, Lidiya 'White Rose of Stalingrad' Litvyak, a port strike cannot be performed unless the enemy has less than 30% air superiority, a nuke cannot be dropped with a Strategic Bomber or Jet Strategic Bomber unless you have at least 75% air superiority, paratroopers cannot be dropped unless you have at least 70% air superiority, bombers deal more points of damage to a ship than they lose in the attack. 1936 fighters and 1940 fighters) may be mixed in the same air wing. you can target certain structures with your strategic bombers. Do you think they are as important as CAS aircraft? In my experience they're a bit pointless. Interactive corporate website. You need a strategic bomber station within range of the target province . The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive. In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3). If no units have a supply deficit in the region, the mission doesn't do anything, but the planes will still consume fuel and possibly get shot down. CAS gives your divisions a up to 25% bonus to attack and defense/breakthrough. The recon company provides simpler benefits: speed and reconnaissance. Please see the. Putting 2 factories on transport planes should be sufficient for your logistical needs. Pilot exercises. Intel advantage + air superiority can go from 25% to 40% bonus. Would you care to add a template for heavy fighters as air superiority/escorts for bombers? This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. Even though the medium airframe can be designed to have more CAS damage than small airframe CAS, it is much less cost-effective, so not recommended. common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. 1.4K. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play Close Air Support. They can perform Port Strike and Naval Strike air missions. I think they changed it to local time a few patches ago so there'll be exactly one night sortie per day except maybe in polar winter? support artillery specifically is stupid cost effective. Heavy fighters' larger range also means that they can be used to defend a larger area. But this is one of the primary uses of strategic bombers. Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. By holding the "shift"-key and clicking pilot exercises, the air wing will exercise until it reaches maximum training experience and then stop automatically. For an effective bombing campaign, youll need at least 1000 of them, as the auto-repair of buildings can be too great to overcome. Bomb their airbases until they've no room to fly from. CAS deals damage directly to enemy divisions in combat. Join. Strategic Bomber II 1940 170 days Strategic Bomber I Bombing has proven effective at reducing the enemy's capacity to wage war. could you retest it in the arctic? The auto-repair mechanism also means that bigger wings are better. 1 Anti-air decreases damage from CAS by 75%, so Anti-air is quite strong. Bombed Germany a bunch so their economy sucked. Aircraft carriers act as additional, floating air bases. And this is actually helped by them having a huge air force, because the AI never disbands air wings. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . Use the attrition graph to determine how much reliability your variant equipment needs. 2019, https://www.youtube.com/watch?v=5W_h_CVZMOw, Defines NAir LAND_AIR_COMBAT_MAX_PLANES_PER_ENEMY_WIDTH = 3, Defines NMilitary AIR_SUPPORT_BASE = 0.25, Defines NMilitary LAND_AIR_COMBAT_ORG_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_AIR_COMBAT_STR_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_COMBAT_ORG_DAMAGE_MODIFIER = 0.053, Defines NMilitary LAND_COMBAT_STR_DAMAGE_MODIFIER = 0.05, Defines NAir ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.75, Defines NAir ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1.0, Defines NMilitary ANTI_AIR_TARGETTING_TO_CHANCE = 0.07, Defines NMilitary ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, Defines NAir HOURS_DELAY_AFTER_EACH_COMBAT = 4 (double because of roundtrip), Defines NAir CLOSE_AIR_SUPPORT_EXPERIENCE_SCALE = 0.0005, A forum discussion on the effectiveness of naval bombers against convoys, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, https://hoi4.paradoxwikis.com/index.php?title=Air_missions&oldid=60437, Articles with potentially outdated sections, Play Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. There's probably also a fair bit of LL going on as well. The mission flown will be the first one in priority order, as shown in the left-to-right order of the buttons in the air UI. Britain also has a near unlimited supply of rudder and aluminum so they can afford to make them all day. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). Wings can be split or multiple wings of the same type merged into one in the air base view. For modules, try to get more defense, without compromising range too much. How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. The 'Industry Liasons' Spirit and the 'Light aircraft designer' should be used for increased research speed and agility bonuses! For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. In the . so night bombing is definitely the way to go. If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. i want to build massive amounts of strat bombers but I dont know if it is worth it, With the new update (DLC?) 100 odd strat bombers will achieve pretty much nothing, you really do need a respectable amount of them, say 1000+, to have them be of any real effect. Note that air wings on a port strike mission may get targeted by state-level "static" anti-air . Also, is producing lots of naval bombers and putting them on naval strike . Are strategic bombers worth building? Would you recommend to use 21 width tank divisions? the night penalty is -90% for planes, not -50%. The air superiority mission doubles as escort mission, protecting bombers operating in the region by reducing disruption from enemy fighters. How should you build your strat bombers.I'm going to stream tonight (day of release) a strat bom.
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