guilty gear strive sol matchups

In the corner or on Counter Hit against an airborne opponent, following up 6P with the first hit of Bandit Revolver can link into 5K for a full combo. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. Usually something like to a. Sol's primary pressure tool, and flexible combo starter. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. Nagoriyuki - 5.6. Outside of Bomber loops, youve also got a harder time making the most of his low health. More than other characters at least. Primary Frame TrapAn offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5. Vote for tiers. Cannot be special canceled from any move. This move can go under most projectiles and pokes, allowing Sol to bully his way through neutral, especially if Purple Roman Cancels are available. Alternatively, you can perform an OTG with low-reaching special cancelable normals such as 2S and cancel into Gun Flame to maintain pressure, or OTG with 6H to maximize damage. With his own parry and Autoguard properties on his specials, Anji presents a unique threat to Baiken's normal gameplan, Overview | Frame data | Matchups | Strategy Return to Top, Frame Data Counterstrategy Reverse Matchup Videos. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. The Gear Hunters Saga), ambientada en Washington, y que presenta su confrontacin final con That Man, Asuka R. Kreutz. I don't understand what makes that matchup positive for Anji. The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. Mine's Chipp, high level Chipp players are a menace and they always troll me feelsbadman Can be Roman Canceled on hit for decent damage and better okizeme. Baiken's small stature and large buttons work well to corner Axl. Remind them that blocking isn't everything. 6P the dolphin so you can use rekkas to get your hard knockdown. Has much better range than the animation implies, enough to hit from round start. After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. Ram can easily punish her 214K with 5P, 6P, 5K ,and airthrow. On hit, it knocks opponents back in a bizarre-looking ground bounce that can combo directly into Night Raid Vortex. Almost always abbreviated to TK. Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . Nagoriyuki is the opposite of this. All it takes is one bad neutral exchange and that can decide the entire match. Trying doing a grounded approach via dash blocking to get in because he has very solid reward off of his anti airs. Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Nagoriyuki | Guilty Gear Wiki | Fandom Vote for Sol Badguy's tiers . The proportion of damage dealt when hitting Off The Ground (OTG). A grounded attack that hits the opponent out of the air, Link to Gun Flame (Feint) Special Cancel Table, https://www.dustloop.com/wiki/index.php?title=GGST/Sol_Badguy&oldid=376897. He doesn't do great in average win chance, but because he does so well against Sol (according to the data) and goes even against Chipp, he moves up a bit. Playing as Axl, May can be rough sometimes, but Chipp is absolutely painful. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. Useful for stagger pressure and for mashing out of large gaps in the opponent's pressure. Popularity. Here is a cleaned-up version of the chart:https://i.imgur.com/6qcPiSL.png, Bonus "Tier List": https://i.imgur.com/dza20Ag.png. Guilty Gear Xrd Tier List [October] 2022 ; S Tier. On air hit, it floats the opponent for a reliable juggle. Can be varied in usage. PS: From the MU chart we can read that Goldlewis will do create in tournaments, that have lots of Mays, Chipps and Millias. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. A special type of blocking done by inputting a block immediately before blocking an attack. Key tool in frame traps, leading to some of Sol's highest damage. An attack during the opponent's pressure, intended to interrupt it. Sol grabs the opponent and headbutts them. Leads into absurd damage with Roman Cancel by shifting either a whiffed or a canceled Red Roman Cancel downward, giving Sol time to run underneath the opponent and fully charge 5[D] even after switching sides. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. This can be combined with dash momentum to cover large distances extremely quickly. Hits slightly behind Sol, allowing it to be used for cross-ups. Includes first active frame. . Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. Chipp. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). Laskeese 2 yr. ago. Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. Overview. Sol leans forward and slams his sword into the ground. Leads into Bandit Revolver on hit from just about any range aside from the very tip (in which case the second hit can still be used to take a knockdown), which can then be Red Roman Canceled for more damage. Due to Zato's unconventional aerial movement, you'll need to do 6P on reaction rather than expectation. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. The amount of Tension gained when the move is input. : 14 different dream interpretations related to the / and /bet you see in your dream. GGST Munchox (High Level Gio) vs Void (#2 Ranked Happy Chaos). Guilty 03 Mar 2023 23:47:00 . This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. Dream Interpretation / And /bet . Universal Sweep. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. Best Video Games of All Time - Page 70 - Metacritic . Be ready to fuzzy a lot when she's on you. Created by Daisuke Ishiwatari and developed by Arc System Works, "Guilty Gear -Strive-" upholds the series' reputation for a high octane soundtrack, groundbreaking hybrid 2D/3D cell-shaded graphics and intense . Indicates an entity that exists seperately from the character was spawned. Both characters struggle to stop the other when they get going. 23. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. Guard crushes on block, leaving Sol at a significant frame advantage and greatly increasing the opponent's R.I.S.C. A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. 6H is very helpful in particular match-ups where Sol can punish moves which are normally safe due to pushback, such as Ky's uncanceled 2DGuard:LowStartup:10Recovery:18Advantage:-10 and even Stun EdgeGuard:AllStartup:13Recovery:Total 46Advantage:-15 at some spacings. Vote for May's tiers . This is actually not true. Long range and fast start-up kick used for air-to-air exchanges and for air dash cancel combos, normally off a successful anti-air 5K. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. Causes floating crumple on ground hit, delaying a follow-up will force stand. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. Tiers for Guilty Gear Strive - EventHubs SOL BADGUY Guilty Gear STRIVE Overview Guide - YouTube The last letters of a Peanut Butter and Jelly sandwich (and what some people hope to recieve from #11 Down. Keep in mind that Fafnir's slow start-up means that using it in neutral presents a certain amount of risk of being counter poked, especially by the opponent's 6P. I am not going to be able to explain it nearly as well as he does, so if you are interested in what I have done, please watch his talk. On air hit, it can combo into specials that lead into additional follow-ups (such as the first hit of Bandit Revolver or even Gun Flame in the corner) or it can combo into Bandit Bringer for a hard knockdown if it hits high enough. Lastly, his 6P is a fast and reliable tool for anti-airing and counter poking. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). If the first hit connects at close proximity, the second hit will Clean Hit, dealing even more damage and making it highly potent at overpowering Guts to end rounds. Vote for tiers. Guilty Gear Strive - Wikipedia Games Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. Sol rushes forward low to the ground and delivers an uppercut. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Someone you don't want to run into. Leo's tier match-ups in Guilty Gear Strive - EventHubs Win rate. Guilty Gear Strive Tier List - Best Characters - Mejoress.com Sol Badguy; People just love playing as Sol. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. He is described as a noble vampire samurai who wields a bloodsucking blade. Floating crumple on ground hit: Total 33F (airborne 1~19F, standing 20~33F, can block 28~33F). In the corner, you can also link into dash 5K for big meterless damage. Jack-O: Guilty Gear -Strive- | DashFight His damage is good but not great. A very well-timed jump attack on a character who is rising from a knockdown. Sol Nascente also serves as a risky poke thats usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 1 low profile and large vertical . At long range, you can use Banjoneto to hit Chaos. If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. Holding any upward direction during the hitstop of a raw, charged Dust Attack on hit will activate Homing Jump: Initiating a Homing Jump will put the opponent into a unique air combo state, resulting in an Area Shift. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. Builds 1000 Tension once all damage is dealt. I think most interestingly is Leo. The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action. (2018 and Ragnarok switching Gameplay Style compared to OG GOW and Strive changing and . It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish. The safest option is attempting to jump out, but it can be predicted and punished. The Increased pushback in -STRIVE-(characters being pushed apart sooner after a combo or blocking hits, thus returning the gameplay back to neutral state more often) and wallbreak mechanic are seen by part of the fanbase as dulling the okizeme-centric gameplay Gulity Gear is famous for. The time before an attack is active including the first active frame. Grapplers vs normal people. What does the symbols of / and /bet symbolize in a dream? Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Its Guard Crush effect also leads to true 50/50 mixups when combined with Blue Roman Cancel, forcing the opponent to guess between either 2K (which will lead to a full combo due to the slowdown) or Wild Throw, as Guard Crush lacks the extra frames of throw protection that regular blockstun has. this move builds when normal or instant blocked. He wears a white coat with purple lining decorated with silver studs and . This is a very small sample size, so should be taken with a big spoon of salt. Right away, Baiken has a very large strength in her small size, allowing her to dodge Axl's fastest poking tool, 5P. Overview | Frame data | Matchups | Strategy Return to Top. Guilty Gear Strive arrives on Game Pass next week Gun Flame is plus on block if it hits meaty or at a range, making it a strong pressure and okizeme tool. Here's how you can play Anji Mito in Guilty Gear Strive. Ram plays in about the same ranges and spaces Ky plays, but she does it better. A Roman Canceled Volcanic Viper can lead into similar damage and okizeme while being safer and leading into a potential mix-up, so consider doing that instead. We'll take our She def needs buffs now. Standard strike throw stuff needs to be thought of here. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". Playing Anji Mito oftens requires high-risk, daring decision making to make his kit work against his foes. Thus, it is a very committal attack that should only be used in situations where you know it will hit. She goes up and down real quick so if you're a reactionary Axl you might have a hard time. Bridget. Will force a Wall Break if the opponent touches the corner. Crow beats Sword Toss but this is more of a general inconvenience than a game changer. If you let Baiken grab you, she can start to run pressure like. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. Be sure to check the stickied FAQ before posting. Alternatively, you can cancel into 6S for a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. High-level replays may also be found in-game (Main Menu > Collection > Replay > Search). Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. This page was last edited on 28 January 2023, at 04:05. Strategy. Testie has a deceptively good j.H jump in that Ram needs to keep an eye out for. Her speed and range just make it very difficult for Faust to ever get the space he wants to set up for items. Best Match. The proportion of damage dealt on normal block. The most well-rounded defensive toolkit in the game. Axl. Usually improves frame data against blocked moves or gives more meter than a normal block or both.ing these moves are a risky strategy but negates the pushback of these moves and allows Baiken to continue to claim screen space. As for pressure, Ky's DP (Vapor Thrust), though it exists, is not amazing, and not particularly difficult for Ram to deal with, and Ky's pressure is not too scary, especially if Ram has meter. Sol Badguy - 4.8. High damage off almost every hit, as well as an endorphin rush with Clean Hit Volcanic Viper. Ram gets to play neutral as usual due to Faust not having a strong answer to, This all being said, Faust gets a bit more quirky once he has meter. Ram has access to a few safe jumps making her Mortobato super easier to bait. Ram feasts on Zato once she gets in but this also goes both ways. Launches opponent on hit, hard knockdown upon landing. Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. ), but it's probably time to finally make an exception here. Please keep in mind the matchup chart is subjective and not all players may agree. This is a very momentum based matchup, first to break the wall usually wins. The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. A honest discussion about Sol Badguy's viability in GG: Strive Most miserable matchups in Strive? : r/Guiltygear - reddit For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. Yeah this is 100% accurate. Baiken has powerful defensive abilities, mostly attributed to Hiiragi and her 5P. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. Sol's slower but more powerful strike invincible reversal. These include Volcanic Viper, a fast DPDragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion. Now, I am not much of a programmer, I am just starting and not that confident in my abilities. . You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. GGST - Zato-1 Matchups - Dustloop Wiki On Counter Hit, the ensuing ground bounce allows Sol to link into Night Raid Vortex at close range for a follow-up combo or 6S at any range, although 6S's combo options are limited mid-screen without Tension. Privileged 3 frame normal that does it all. Baiken is very nimble and annoying to deal with in the neutral. Using the data that OP collected, I attempted to put it through a "metagame analysis" that Alex Jaffe went over in his GDC talk from 2015, as seen in the following video. It doesn't matter if she bodies all the lower tiers if she loses to the top tiers. SOL; Balance KY; Balance MAY; Long Range AXL; High Speed CHIPP; Power Throw POTEMKIN; Unique FAUST; High Speed MILLIA; Technical ZATO; Shooting RAMLETHAL; Balance LEO; One Shot NAGORIYUKI; Rush GIOVANNA; Balance ANJI; Rush I-NO; Power GOLDLEWIS; Technical Jack-O' Shooting HAPPY CHAOS; Balance BAIKEN; Balance TESTAMENT; Balance BRIDGET; Rush SIN A vital part of Sol's mix-up game as the fear of being hit by this move will incentivize the opponent to either jump or mash out of pressure, allowing Sol to fish for Counter Hits and anti-airs. With the right autoguard triggers, Anji Mito can make explosive plays to punish a foe's advance. Doing this can allow Sol to potentially take his turn, forcing the opponent to bait it by giving up space instead of blocking.

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